Abilities can be obtained through various gameplay activities such as reaching level milestones, completing quests, or hunting monsters.
Abilities are categorized into various tags including Combat, Recon, Spell, Defense, Enhance, Support, Vitality, and Trick.
Tags can be equipped in either the Active or Passive slot to configure different skills and passive effects,
allowing you to enjoy gameplay that incorporates diverse tactics and strategies.
The ①1st through 6th ability slots come with your class combination
and are available immediately when the Ability menu is unlocked.
You can unlock a variety of classes by combining different tags.
Through the Ability - Class Codex, you can check your class collection rate
and information on classes you haven’t acquired yet.
You can check information about your currently active class, based on your tag combination, under ①Details in the Ability screen.
Based on the levels of the abilities equipped in Active and Passive slots, ②additional class buffs are activated.
The Points tab allows you to view information about Master or higher abilities
that can grant Ability Points, as well as your current stat and point status.
You earn 1 Ability Point upon reaching level 100,
and stats are activated based on the total points earned.
In the ①center of the screen, you can check
which Master or higher abilities are eligible to earn points.
On the ②right side, you can view the current activated stats and point status.
By selecting [Acquire All Points] at the bottom,
you can instantly gather all available Ability Points.
You can also earn points individually by selecting each ability separately.
By selecting the Point Status option, you can view the total number
of points you’ve earned and the activation stages of your current stats.
Tapping the location icon in the upper right moves you
directly to the relevant stage in your Ability Point progress.
Ability levels can be increased by gaining EXP through skill usage in combat.
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